About

Hello, I’m Joe

I help contractors and project teams see the build before it happens: 4D sequences and animations, 4D models in SYNCHRO and Navisworks, and bespoke interactive tools in Unreal Engine and Unity. Digital Rehearsals is the name I work under, and I do every job myself, from the first call to the final file.

  • Based in the UK
  • More than ten years in construction technology
  • A reply within 2 working days

Background

More than ten years in construction technology

I have worked in construction technology for more than ten years, most of it on live projects, across BIM, 4D planning with SYNCHRO, and real-time visualisation in Unreal Engine and Unity.

On the 4D side, that means linking programmes to models, checking the sequence with the planners who wrote it, and preparing the result for the people who have to use it, from a bid panel to a site team.

On the real-time side, it means scenes, viewers and VR that people can explore for themselves. Along the way I built AR and VR tools for use on live building sites, and learned the difference between a VR demo that impresses in a meeting and one that holds up for ten minutes on a real headset.

All of it taught me what planners, bid teams and clients actually need to see, which is not always what looks best in a still image.

Best unity developer I ever worked with.

Client review on Upwork

What I work with

  • SYNCHRO 4D
  • Unreal Engine 5
  • Primavera P6
  • Microsoft Project
  • Asta Powerproject
  • IFC
  • Navisworks TimeLiner
  • Unity
  • Meta Quest

The name

Why “Digital Rehearsals”

In a rehearsal, everyone sees the performance before the audience does. Mistakes are cheap there: a missed cue costs a laugh, not an opening night.

Construction rarely gets that chance. For most people, the first full run of a building is the real one, on site, where every change costs time and money.

A rehearsal lets everyone see the build before it happens, so I give the run-through a screen. The programme plays against the model, week by week, and the client, the bid panel, the planners and the site team watch the same sequence. Problems in the order of works show up while they are still cheap to fix.

VR walkthroughs and site inductions do the same for the people who will build it: they walk the site before they set foot on it.

Building it right, before you build it.

What I do

Three services for construction teams

Each one starts with a call and is priced in a written proposal.

For bid teams, planners and project managers

4D construction sequencing and animation

Your programme linked to your model and played as the build, week by week, so a bid panel, a client or your site team can see how the job goes together.

For projects in the Gulf, continental Europe and North America.

For planning, bid and site teams who work in 4D

4D planning and SYNCHRO support

A 4D model your planners can rely on: the programme linked to the model in SYNCHRO 4D or Navisworks TimeLiner, checked, and ready for the bid or the site team.

For projects in the Gulf, continental Europe and North America.

For bid, site and design teams who need more than a video

Bespoke interactive applications in Unreal Engine and Unity

Interactive tools built for your project in Unreal Engine or Unity: 4D viewers and dashboards, VR and AR walkthroughs, site inductions and rehearsals of critical operations.

Tools that play a construction programme or rehearse a sequence of works, such as a heavy lift, are for projects in the Gulf, continental Europe and North America. VR walkthroughs, inductions and design reviews have no regional limit.

Working principles

What you can expect from me

  • A written proposal before any work

    After a 30-minute call, you get the scope, timeline, price and assumptions in writing. If the scope changes, I tell you the cost before I do the extra work.

  • Right before it is pretty

    A sequence has to be right before it looks good: the right parts, in the right order, in the right week. I check the logic with your planners before I spend time on the finish.

  • Early previews

    You see the work at agreed points while it is still rough, so you can steer while changes are cheap. Nothing arrives as a surprise on the last day.

  • Files your team can use without me

    Videos play anywhere, 4D models open in the tool your planners already use, and builds come with short notes on how to run them. Where the proposal includes project files, they are named and organised so your team can carry on.

  • Honest advice on what will run well

    If a model is too heavy for a standalone headset, or a scene will not run smoothly on the PC you plan to use, I tell you before you commit, and suggest what will work instead.

  • Only assets I made or licensed

    Everything in your project is made by me, supplied by you or properly licensed, and I tell you where anything I did not make came from.

The steps from first message to handover, what a proposal contains and how payment works are on How I work.

Practical details

Where I work and how to reach me

Location
Based in the United Kingdom, working remotely.
Time zone
UK time: GMT in winter, GMT+1 in summer.
Replies
Within 2 working days, Monday to Friday, to arrange a 30-minute call.
Proposals
In writing within 3 working days of the call: the scope, timeline, price and assumptions.
4D work
4D work is for projects in the Gulf, continental Europe and North America: sequencing and animation, planning and SYNCHRO support, and any application that plays a construction programme.
No regional limit
VR walkthroughs, site inductions and design review tools that do not play a programme have no regional limit.

Tell me what you are building

A short note on the project is enough. I reply within 2 working days to arrange a 30-minute call.